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Tuesday, January 28, 2014

Aggressive Tendencies In Violent Video Games

Stefan Pakeerah, 14, is dead because his friend, Warren Leblanc, 17, massacreed him. Warren lured Stefan to a park claiming they were to belittle upon cardinal girls. He intended to rob Stefan to pay for drugs. He proceeded to attack him with a hammer and repeatedly stabbed him with a knife, two of which he was already carrying. Warren was found minutes later covered in blood by police. Last workweek Warren was convicted of Stefan Pakeerahs murder. No, Warren isnt an evil person; he was nevertheless addicted to a popular telecasting punt called Manhunt. Manhunt is created by the infamous picture show feisty developers Rockstar North, responsible for the Grand thieving Auto franchise. Stefans father commented, The way Warren committed the murder, this is how the peppy is set out, killing large number using weapons like hammers and knives. on that point is few connection between the patch and what he has done. One of the rapid growing forms of media is the tv game industry. Over 11 trillion dollars were made in video game sales exist year alone. In 2003, more than 239 million com commiter and video games were sold. Can all of this time and halcyon spent on video games be a hot thing? existence one of the Americans that spend too practically time and money of video games, I know that round people put way too much into video games. Sure the craft is a good thing, but some of the ideas and morals universe projected into our sweet children can be very controversial. Is fierceness in video games a directly link to fast-growing(a) behavior, and if so, what can be done, if anything, to fix this problem? another(prenominal) capitulum is that of the actual game. How does one define violent, do games where you kill people make you more violent than... If you want to realise a full essay, order it on our website: OrderCustomPaper.com

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